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Writings

Notes on design, tools, and process — short and often.

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The 16ms Problem Belongs to Everyone

Games and Flutter apps share more than a frame budget — they share a definition of "feel."

Feb 20, 2026 FlutterGame DevAnimationPerformanceCraft
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The Architectural Gap Between Apps and Games

Why my first game engine attempt ran at 12 frames per second, and what I had to unlearn going from Riverpod to ECS.

Feb 20, 2026 FlutterRiverpodECSArchitectureGame Dev
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Why I'm Learning Flame Before Unity

Picking the engine that lets me write game code this weekend, not next quarter.

Feb 20, 2026 FlameFlutterUnityGame DevLearning
2026

© 2026 Vuong Tung