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Writings

Notes on design, tools, and process โ€” short and often.

All Architecture Craft Creativity Fintech Flutter Learning Pixel Art
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The 16ms Problem Belongs to Everyone

Games and Flutter apps share more than a frame budget โ€” they share a definition of "feel."

Feb 20, 2026 FlutterGame DevAnimationPerformanceCraft
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The Architectural Gap Between Apps and Games

Why my first game engine attempt ran at 12 frames per second, and what I had to unlearn going from Riverpod to ECS.

Feb 20, 2026 FlutterRiverpodECSArchitectureGame Dev
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Why I'm Learning Flame Before Unity

Picking the engine that lets me write game code this weekend, not next quarter.

Feb 20, 2026 FlameFlutterUnityGame DevLearning
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Same Care, Opposite Direction

Fintech teaches you to remove every unnecessary thing. Games ask you to add every necessary delight.

Feb 20, 2026 FintechGame DevCareerCraftMindset
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My First Month With Pixel Art (As a Developer Who Can't Draw)

A month of placing tiny squares on a grid, and what it taught me about creative constraints.

Feb 20, 2026 Pixel ArtAsepriteGame DevLearningCreativity
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Side Project Economics: Shipping When Nobody's Paying You To

Moi 3

Feb 20, 2026 Side ProjectsProductivityShippingCraftCareer
๐ŸŽจ

My First Month With Pixel Art (As a Developer Who Can't Draw)

Moi 2

Feb 20, 2026 Pixel ArtAsepriteGame DevLearningCreativity
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Side Project Economics: Shipping When Nobody's Paying You To

Moi

Feb 20, 2026 Side ProjectsProductivityShippingCraftCareer
2026

ยฉ 2026 Vuong Tung